Workspace
Your all-in-one Unity workspace for building cleaner, attribute-driven inspectors without writing one-off custom editors.
- Organize fields with titles, groups, and foldout sections.
- Keep setup, editing, and component controls together in one polished Unity inspector window.
- Add inspector buttons, pill-style selectors, and sliders through attributes.
- Edit ScriptableObject data inline and manage modular components with a clear setup flow.
- Upgrade array and list editing with add menus, selection, bulk actions, and reordering.
- Move faster with editor shortcuts: Action+S saves scenes, prefabs, and assets; Space toggles the selected GameObject; O opens or closes a prefab.
Planned release on the Unity Asset Store.
Workspace overview
Your Unity workflow, in one focused place.
Keep selected-object editing, Hierarchy, Project, Console, and Runtime panels visible together so the context you need stays right in front of you.
Selected, Hierarchy, Project, Console, and Runtime together in one view.
Workspace Profiles
Return to the layout that fits the task.
Save a panel layout once, then restore it instantly. Capture and update profiles for editing, Play Mode, or Prefab Mode, and choose which profile Workspace should apply automatically.
Capture, update, and automatically apply reusable Workspace layouts.
Inspector
Build, save, and apply polished setup.
Move from a selected object to a reusable preset, then decide exactly how that setup updates the object in front of you.
Build a polished selected-object view, then choose exactly how a preset updates it.
Hierarchy
Create reliable scene setup from a preset.
Navigate the active scene, choose a preset, and confirm the root components and child GameObjects before Workspace creates anything.
Choose a scene setup, then confirm the root components and child hierarchy.
Project
Keep your assets in reach.
Browse favorites, folders, and project contents in one focused panel, so the asset context you need stays close while you work.
Project context stays visible alongside every other Workspace panel.
Console
Read the signal.
A fully fledged console gives you clear messages, a focused detail view, and one-click copying when you need to share the exact output.
Copy the message you need without leaving Workspace.
Runtime
Trace live data.
Follow asset and GameObject relationships through a clean graph so runtime data is easier to inspect and understand.
Inspect connected assets and GameObjects at runtime.
Search
Find it fast.
Search your project and hierarchy from one filter-aware command bar, then narrow the result to exactly the kind of object you need.
Use targeted filters to narrow the current workspace.
Workspace IDE
Build inside your Workspace.
Browse project files, edit C# scripts, use autocomplete, review live issues, save your work, and follow references, usages, Unity usage, and overrides—without leaving Unity.
Browse, edit, save, inspect live issues, and follow code relationships inside Workspace.
Editor shortcuts
Keep your hands on the keyboard.
Save scenes, prefabs, and assets; toggle selected GameObjects; and open or close prefabs without breaking your flow.
Essential Workspace actions are only a keystroke away.
Make presets your own
Customize the setup before it becomes your shortcut.
Give each preset a name, description, group, icon, and accent color. Choose its default application behavior, then include only the components, fields, and child hierarchy that belong in the reusable setup.
Fine-tune every detail of a reusable setup.
Project Health
Find setup problems before they become production problems.
Project Health is a configurable, read-first scan for loaded scenes, prefabs, ScriptableObjects, and Workspace setup presets. Choose exactly where to scan and which checks to run—then keep working while Workspace processes the project in small, responsive batches.
Required fieldsValidateInput rulesPreset validationScan setup, review findings, and apply safe repairs in one workflow.
Safe confirmations
Repair with confidence.
Review changes before they touch your project. Every repair stays visible and deliberate, so you can inspect what Workspace plans to change before applying it.
Workspace only changes project data after you explicitly review and apply repairs. Broken references can be cleared as safe fixes; removing missing scripts is kept as a review-only repair.
Review safe changes before anything is applied to the project.
Focus mode
Put any panel in focus.
Select the title of any open Workspace panel—Selected, Hierarchy, Project, Console, Runtime, or Health—to open it in a clear, enlarged focus view. The surrounding workspace stays visible in the background, so you can concentrate without losing context.
Any open panel can expand into a focused workspace.
Attributes
Build the inspector in code.
Use familiar C# attributes to shape clear editors, controls, validation, and reusable component workflows without one-off custom inspectors.
Make a polished editor directly from the script you already write.
Attributes, without custom editors.
Shape the Workspace inspector directly from the script you already write.
Add Workspace attributes above a field, method, or class. Workspace reads them and turns ordinary serialized code into a clear, purpose-built editor interface—without one-off editor scripts.
[Title("Core Stats")]
[Tab("Stats", "Health")]
[Slider("Health", "Strength", "Defense")]
public int health = 100;Structure
, , , and organize related fields into readable inspector sections.
Controls
, , and create purposeful controls and inline data workflows.
Smart rules
, , , , and keep fields relevant and catch mistakes earlier.
Scalable setup
configures collection editing, while keeps script-specific components together.
Click any highlighted attribute to see what it does, how to use it, and its optional parameters.

